allmycomms ([personal profile] allmycomms) wrote2012-02-23 12:03 pm

(no subject)

Things we need!

1] game name! because dapperpunk doesn't fit it now... I don't think.

2] journals for
- modbizness (personal journal) - if each mod has one that's good too
- info comm (comm for fact sheets for characters)
- ooc comm (for ooc-ing)
- dr comm (for practicing, developing history with existing casts, testing out your version of the character)
- game comm (I kind of want logs and network/comm devices in the same comm. no splitting it up, because things get missed, etc. we can just tag things #text, #phone call, @journal, * action, * prose ... etc.)
- meme/spam comm (for polyvore)
- Mod Plurk Account

3] gods and honoring them

- how to honor/follow
- all about faking it
- all about not believing in any of it
- link: Sorting the Gods - sort the greeks into easier to maintain groups, so that it's not a billion gods, but still try to give each one their own personal perk, but the group have the same. So like all the war-based/fighting-ones are in a group, but you can pick a specific one and get a specific bonus.
- decide if we need to sort the egyptian ones or not and if there are bonuses for that or not

4] WORLD BUILDING STUFF
- maps (by odell)
- housing options (so that people can't just have "instant mansion because they want their whole cast living together")
- underground vs aboveground
- transportation methods
- monetary system
- employment options (player owned businesses, etc)
- landscape, animals, weather/climate

5] Mod-type stuffs

- app
- dropped character app
- dropped character app - sponsor request
- reserve
- taken
- drop/hiatus
- plot/event suggestions & requests
- player owned businesses
- npc owned businesses
- list of NPCs!
- general 10 commandments page (no godmodding, no being mean)
- rules on death link: Death Clarification, pregnancy, violence, magic - all the weird things
- faq
+ info on the premise
+ all that how does this work stuff
+ helpful tips on how to AU your character
+ helpful tips on how to keep your anime/troll/robot traits when adapting them to the world and what cases don't require a change.
- info on the AC (because I hate it when the AC info is like hidden into other posts)
+ AC will be a summation of character events. Tell us what your character has been doing for the past month and provide at least 2 links to prove that it's not all implied. Links must be either your own post, 5+ of your consecutive replies in a [bracket] post, or 2+ of your own consecutive replies in a prose post.
huntersdaughter: (Default)

death clarification for re-entrance and in-game deals

[personal profile] huntersdaughter 2012-02-23 07:21 pm (UTC)(link)
For those that get killed in-game, it'd be a deal to be made to bring them back.

If they are a non-believer then they'd need someone in-game to sponsor the deal for them. (for dropped or in-game characters)

For those that idle/drop, it'd be a personal request while on the other side to be given another chance at their life. They'd have to make the request to their god/deity of choice.

iluvroadrunner6: ([bones] booth)

[personal profile] iluvroadrunner6 2012-02-23 07:24 pm (UTC)(link)
If they're a non-believer, or regardless of what they believe? Or is reanimation one of the "perks" of being part of a house?
huntersdaughter: (Default)

[personal profile] huntersdaughter 2012-02-23 07:29 pm (UTC)(link)
non-believer = where they haven't chosen a house/god to follow (ie: atheist)

Reanimation isn't a perk, so much as an option they have.

Basically, I can't not let the characters that don't want to get into the greek/egypt god stuff not have the option to get killed off in a plot and have no recourse to come back to life.

Those that choose a god to follow, they'll be able to make a deal easier because they actually BELIEVE in them. It can be a deal on their own behalf or it can be arranged it so that someone else makes the deal for them.