allmycomms (
allmycomms) wrote2012-02-23 12:03 pm
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Things we need!
1] game name! because dapperpunk doesn't fit it now... I don't think.
2] journals for
- modbizness (personal journal) - if each mod has one that's good too
- info comm (comm for fact sheets for characters)
- ooc comm (for ooc-ing)
- dr comm (for practicing, developing history with existing casts, testing out your version of the character)
- game comm (I kind of want logs and network/comm devices in the same comm. no splitting it up, because things get missed, etc. we can just tag things #text, #phone call, @journal, * action, * prose ... etc.)
- meme/spam comm (for polyvore)
- Mod Plurk Account
3] gods and honoring them
- how to honor/follow
- all about faking it
- all about not believing in any of it
- link: Sorting the Gods - sort the greeks into easier to maintain groups, so that it's not a billion gods, but still try to give each one their own personal perk, but the group have the same. So like all the war-based/fighting-ones are in a group, but you can pick a specific one and get a specific bonus.
- decide if we need to sort the egyptian ones or not and if there are bonuses for that or not
4] WORLD BUILDING STUFF
- maps (by odell)
- housing options (so that people can't just have "instant mansion because they want their whole cast living together")
- underground vs aboveground
- transportation methods
- monetary system
- employment options (player owned businesses, etc)
- landscape, animals, weather/climate
5] Mod-type stuffs
- app
- dropped character app
- dropped character app - sponsor request
- reserve
- taken
- drop/hiatus
- plot/event suggestions & requests
- player owned businesses
- npc owned businesses
- list of NPCs!
- general 10 commandments page (no godmodding, no being mean)
- rules on death link: Death Clarification, pregnancy, violence, magic - all the weird things
- faq
+ info on the premise
+ all that how does this work stuff
+ helpful tips on how to AU your character
+ helpful tips on how to keep your anime/troll/robot traits when adapting them to the world and what cases don't require a change.
- info on the AC (because I hate it when the AC info is like hidden into other posts)
+ AC will be a summation of character events. Tell us what your character has been doing for the past month and provide at least 2 links to prove that it's not all implied. Links must be either your own post, 5+ of your consecutive replies in a [bracket] post, or 2+ of your own consecutive replies in a prose post.
1] game name! because dapperpunk doesn't fit it now... I don't think.
2] journals for
- modbizness (personal journal) - if each mod has one that's good too
- info comm (comm for fact sheets for characters)
- ooc comm (for ooc-ing)
- dr comm (for practicing, developing history with existing casts, testing out your version of the character)
- game comm (I kind of want logs and network/comm devices in the same comm. no splitting it up, because things get missed, etc. we can just tag things #text, #phone call, @journal, * action, * prose ... etc.)
- meme/spam comm (for polyvore)
- Mod Plurk Account
3] gods and honoring them
- how to honor/follow
- all about faking it
- all about not believing in any of it
- link: Sorting the Gods - sort the greeks into easier to maintain groups, so that it's not a billion gods, but still try to give each one their own personal perk, but the group have the same. So like all the war-based/fighting-ones are in a group, but you can pick a specific one and get a specific bonus.
- decide if we need to sort the egyptian ones or not and if there are bonuses for that or not
4] WORLD BUILDING STUFF
- maps (by odell)
- housing options (so that people can't just have "instant mansion because they want their whole cast living together")
- underground vs aboveground
- transportation methods
- monetary system
- employment options (player owned businesses, etc)
- landscape, animals, weather/climate
5] Mod-type stuffs
- app
- dropped character app
- dropped character app - sponsor request
- reserve
- taken
- drop/hiatus
- plot/event suggestions & requests
- player owned businesses
- npc owned businesses
- list of NPCs!
- general 10 commandments page (no godmodding, no being mean)
- rules on death link: Death Clarification, pregnancy, violence, magic - all the weird things
- faq
+ info on the premise
+ all that how does this work stuff
+ helpful tips on how to AU your character
+ helpful tips on how to keep your anime/troll/robot traits when adapting them to the world and what cases don't require a change.
- info on the AC (because I hate it when the AC info is like hidden into other posts)
+ AC will be a summation of character events. Tell us what your character has been doing for the past month and provide at least 2 links to prove that it's not all implied. Links must be either your own post, 5+ of your consecutive replies in a [bracket] post, or 2+ of your own consecutive replies in a prose post.
GODS
GREEK GOD ] [ HOUSES
Nature & Elements
Military
Medical
Chaos
Knowledge
Government & Municipalities
Love & Procreation
EGYPTIAN GODS
HOUSE PLOTTING
Re: HOUSE PLOTTING
There are probably more, but that's at least a start?
Re: HOUSE PLOTTING
copy/pasta from my prior comment that I didn't hit post on
+ lust/love/sex/procreation
+ politics/government/laws - already up there
+ nature/air/sea - fits into agri
+ intellectuals/artists/ - already up there
Re: copy/pasta from my prior comment that I didn't hit post on
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Like I don't want them to be partnered in the same group, just for future plots and such. I'd like to keep them off to the side.
Maybe pair violence with chaos and that sort of area? Like violence/chaos/massacre/disease?
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So combined so far we have:
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Okay let me add these into the main list.
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HOUSE PLOTTING: Gods
Apollo - music, healing, plague, prophecies, poetry, and archery; associated with light, truth and the sun
Ares - war, bloodlust, violence, manly courage, and civil order
Artemis - the hunt, wilderness, animals, young girls, childbirth and plague
Athena - wisdom, warfare, battle strategy, heroic endeavour, handicrafts and reason
Demeter - agriculture, horticulture, grain and harvest
Dionysus - wine, parties and festivals, madness, drunkenness and pleasure at forever young
Hades - the dead and the hidden wealth of the Earth
Hephaestus - fire, metalworking, stonemasonry, sculpture and volcanism
Hera - marriage, women, childbirth, heirs, kings and empires
Hermes - travel, messengers, trade, thievery, cunning wiles, language, writing, diplomacy, athletics, and animal husbandry
Hestia - the hearth, home and cooking
Poseidon - the sea, rivers, floods, droughts, earthquakes, and the creator of horses
Zeus - the sky, weather, thunder, lightning, law, order, and fate
Those are the major twelve for the Greeks, and we can always pull in more to pull in under them for more specific things. Also, do we want there to be a "main" god for each house, or do they all sort of share power?
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the Main 12 can be in the houses to give people an easier time picking and associating, but I think not spotlighting all of them, especially when we've broken it into 8 groups vs 12 would be good. Like Demeter is a definite fit for Agriculture, but Hera and Aphrodite both fit into that love and Procreation part.
I think it'd be good to sort them and then see about NPCs for the groups and make sure that the NPC that is picked is the one that is the leader.
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Probably. LOL
I want to make sure it matches up to whatever Odell wants with her Egyptian stuff too.
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Agriculture - Demeter
Medical - Asclepius
Government/Municipalities - Themis & Dike (two of the muses)
Knowledge/Academics - Metis
Military - Athene (not Athena)
Violence/Chaos - Nemesis & Aidos
Love/Procreation - Eros, Pan
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